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 SPURS N SIX GUNS - OOC

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Tiphereth
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PostSubject: Re: SPURS N SIX GUNS - OOC   Sat Jun 19, 2010 11:19 am

In the Sandy, Bones and Jesse time line we need to eat up six weeks of time. So I figured they go could after Mitch for a while then we'll have to figure out a believable way to have them spend the extra time.

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PostSubject: Re: SPURS N SIX GUNS - OOC   Sat Jun 19, 2010 11:35 am

Awkward...
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PostSubject: Re: SPURS N SIX GUNS - OOC   Sat Jun 19, 2010 1:26 pm

Yeah... very much so... I am not sure what to do. Going off on a tangent might not be the best, but the six week lapse occurred to that McIntire and Tumbleweed could heal up.

I was sort of thinking we could lapse some time in pursuit of Mitchel... but is that realistic? Not really. He really isn't that integral to warrant that much attention from the main characters.

Possibly what we could do, however is reduce that six week period to about three days or so and rely upon the unrealistic healing time that we see in the movies all the time. Quite often the hero gets the piss knocked right out of them, then after a good nights sleep, they're ready for action the next day. Van Damme was famous for these regenerative episodes.

Perhaps that is the answer.

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PostSubject: Re: SPURS N SIX GUNS - OOC   Sat Jun 19, 2010 1:47 pm

We could always fudge it over and say that the 'three' of us hung a good while at the old shack, eating jerky and drinking the stolen whisky, that could eat up a good chunk of the time. That and your suggested time compression could glaze the time over for story's sake...just one bear's thoughts.
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PostSubject: Re: SPURS N SIX GUNS - OOC   Sat Jun 19, 2010 7:36 pm

I like that... we'll let Easy be the judge.

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PostSubject: Re: SPURS N SIX GUNS - OOC   Sat Jun 19, 2010 10:14 pm

unrealisticly I wrote in 6 weeks with TW but it does seem like alot of time...

I like subbear's idea....

Lets stretch it over two weeks .

Because the segment, Im working on Sheriff McIntire is freakin mad and he's worse now then before as the segment im writing dictates.

Easy,
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PostSubject: Re: SPURS N SIX GUNS - OOC   Fri Jul 09, 2010 3:04 pm

New character added. William McCabe younger years I tried to keep new character as close as to the character in 1880 storyline

Easy


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PostSubject: Re: SPURS N SIX GUNS - OOC   Fri Jul 09, 2010 3:06 pm

Maddie doesn NOT whine!!! She gets pissed, but she does NOT whine!!!! Razz LOL

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PostSubject: Re: SPURS N SIX GUNS - OOC   Fri Jul 09, 2010 3:08 pm

TOO FUNNY
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PostSubject: three towns   Fri Jul 09, 2010 3:09 pm

THREE TOWNS


1) SHADY GULCH

2) COYOTE HILLS

3) SLIPPERY GULCH (4 DAYS RIDE NORTH OF SHADY GULCH)

DO WE NEED TO ADD A MAP TO EACH AND ANY OTHER DEMOSGRAPHICS TO KEEP IT INLINE WITH THE STORYLINE?


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PostSubject: Legal Tenders   Tue Jul 20, 2010 10:25 pm

By the way, in a few posts Sheriff McIntire is gonna start running $1, $2 and $5 legal tenders on the war wagon besides gold as he opens 3 banks, one in Coyote Hills, one in Shady Gulch and one in Slippery Gulch. $5 legal tenders came into existance around 1863.
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